PDF Ebook Necropolis (Gaunt's Ghosts), by Dan Abnett
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Necropolis (Gaunt's Ghosts), by Dan Abnett
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Book three in Black Library's longest running Sci-fi series returns
For a thousand years, the Sabbat Worlds have been lost to the Imperium, claimed by the dread powers of Chaos. Now, a mighty crusade seeks to return the sector to Imperial rule. And at the forefront of that crusade are Colonel-Commissar Ibram Gaunt and the Tanith First and Only – better known as Gaunt’s Ghosts.
On the world of Verghast, a grinding war between two hive cities – one loyal to the Imperium, the other fallen to the worship of the Dark Gods – is bolstered by the forces of the Imperial Guard. But bitter rivalries and treachery threaten to derail the defence of Vervunhive, and it falls to Gaunt to take command of the Imperial forces and forge victory from an almost certain defeat.
This edition includes the epilogue short story ‘In Remembrance’, in which Gaunt’s Ghosts are accompanied into battle by an artist commissioned to create a sculpture in commemoration of a great victory by the Tanith First.
- Sales Rank: #264323 in Books
- Brand: Abnett, Dan
- Published on: 2015-08-04
- Released on: 2015-08-04
- Original language: English
- Number of items: 1
- Dimensions: 7.80" h x 1.30" w x 5.10" l, .0 pounds
- Binding: Paperback
- 416 pages
Review
'Dan Abnett combines the pace and action to keep you turning page after page.' - Enigma 'Action all the way!' - SFX
About the Author
Dan Abnett is the author of the Horus Heresy novels The Unremembered Empire, Know No Fear and Prospero Burns, the last two of which were both New York Times bestsellers. He has written almost fifty novels, including the acclaimed Gaunt’s Ghosts series, and the Eisenhorn and Ravenor trilogies. He scripted Macragge’s Honour, the first Horus Heresy graphic novel, as well as numerous audio dramas and short stories set in the Warhammer 40,000 and Warhammer universes. He lives and works in Maidstone, Kent.
Most helpful customer reviews
5 of 5 people found the following review helpful.
Abnett's Gaunt's Ghost saga hits its stride
By A. Sandoc
It is in Dan Abnett's third installment of his well-done Gaunt's Ghosts Saga that he finally hits his stride. In Necropolis, Colonel-Commissar Ibrahim Gaunt and his Tanith First and Only Regiment are thrown into the meat-grinder type of warfare seen when fought within a city. The hive city in question is Vervunhive and Gaunt and his men must help protect and save the city from a rival hive-city that has fallen under the sway of Chaos. This massive civil war takes a large toll on the men of Tanith. The political backstabbing seen in Ghostmaker is continued in Necropolis, some of the jealousy and scheming of rival Imperial Guard commanders having a detrimental and deadly effect on the outcome of certain battles for Vervunhive.
One reviewer has compared Necropolis as a fictional and scifi account of the Battle of Stalingrad. I must agree with this comparison, but I must also point out that it also share some similarities with the siege of Moscow during World War Two. In fact, any battle fought in the Eastern Front could substitute for what occurs within the pages of Necropolis.
Abnett's writing style has improved with this installment and part of this may be that he has become comfortable with the characters and their motivations. Abnett's becoming one of the premiere writers thats come out of the Black Library branch of Games Workshop. Here's to hoping he continues writing more books about Gaunt and his Ghosts.
7 of 8 people found the following review helpful.
Not the best military sci-fi I've read, but not bad.
By Leo
The third of Abnett's Gaunt's Ghosts series, Necropolis is set in a hive-world. Unlike the first, second, and fourth books, plot here takes second place to battle: Necropolis reads more like "a history of the Vervunhive siege with focus on Commissar Gaunt and his men", than "a story about Gaunt and his men during the Vervunhive siege."
This isn't inherently bad. Abnett knows how to write combat, and his large-scale ("under Colonel X, the second regiment moved west to reinforce the gates") descriptions are as good as those of any military historian. The action scenes are good, and there's enough of them. And yes, there's at least a token semblance of plot.
One reason I like the Ghosts series is the number of recurring characters. Perhaps fifteen or twenty 'named' characters who show up again and again; I like the familiarity, and the occasional character developments (some characters don't change - Larkin and Corbec are basically the same at the end of this book as they were at the start of the first - but others get promoted, learn things, or whatever.)
Overall, excellent multithreaded military sci-fi. The quality of the action and Abnett's excellent writing more than makes up for the plot deficiencies.
3 of 3 people found the following review helpful.
The best ghost novel so far
By MeMitch
Necropolus is the third Gaunt's Ghosts novel, set in the nightmare science fantacy universe of Warhammer 40K. The series chronicals the exploits of Commissar Ibram Gaunt and his regiment of Imperial Guard soldiers known as the Ghosts. It might be helpful to read the books in order, but it is not really necessary. In fact, since this is the best book in the series by far, reading it first might set you up for a let down.
The first two books in the series are good, but they center mostly around one combat story after another. Necropolus goes far beyond that. It gives a very imaginative and in depth description of Vervunhive, "a mighty hive-city besieged by an unrelenting foe". The book is rich with characters and situations which yield a complete picture of the hive-city from it's feuding noble houses to it's sturdy workers, to it's seedy underground. The enemy is also imaginative and well developed.
The seige of the hive-city is descibed in the style of a well written history book, complete with a map of the hive. This is a refreshing change from the other books in this series which tend toward the heroic "against all odds" vignettes. Only until towards the end of the book do we get the obligatory death defying exploits. The ending becomes predictable, but is still enjoyable.
I enjoyed this book, it is a good shoot'em up with alot of background and action. I think any reader would agree, and I think 40K fanatics will find this the best of the latest generation of Games Workshop novels.
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